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	<title>Comments for Hugh Perkins</title>
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	<link>http://manageddreams.com/writerblog</link>
	<description>Wannabe Writer</description>
	<lastBuildDate>Thu, 17 Jun 2010 11:27:08 +0000</lastBuildDate>
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		<title>Comment on Avatar by hughperkins</title>
		<link>http://manageddreams.com/writerblog/2010/04/avatar/comment-page-1/#comment-1077</link>
		<dc:creator>hughperkins</dc:creator>
		<pubDate>Fri, 28 May 2010 17:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=400#comment-1077</guid>
		<description>Well, I figured the navi learrned English quickly so that we wouldnt have to watch the whole movie with subtitles...  Realistically, it takes a *long* time for a culture to learn English.  Just a single person, studying full time, will take at least a year to get conversational at it.  But generally, in a country where no-one speaks the other language, they&#039;ll be learning from others who also don&#039;t yet speak the language, and so it will take a while for reasonable grammar and so on to &#039;trickle down&#039; from those who can afford the native English speakers, I feel</description>
		<content:encoded><![CDATA[<p>Well, I figured the navi learrned English quickly so that we wouldnt have to watch the whole movie with subtitles&#8230;  Realistically, it takes a *long* time for a culture to learn English.  Just a single person, studying full time, will take at least a year to get conversational at it.  But generally, in a country where no-one speaks the other language, they&#8217;ll be learning from others who also don&#8217;t yet speak the language, and so it will take a while for reasonable grammar and so on to &#8216;trickle down&#8217; from those who can afford the native English speakers, I feel</p>
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		<title>Comment on Simple formula to make a sympathetic character: make them nice ;-) by Charles R. Dubé</title>
		<link>http://manageddreams.com/writerblog/2010/01/simple-formula-to-make-a-sympathetic-character-make-them-nice/comment-page-1/#comment-933</link>
		<dc:creator>Charles R. Dubé</dc:creator>
		<pubDate>Wed, 05 May 2010 13:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=304#comment-933</guid>
		<description>Hello again, and sorry for the late response. I&#039;m finishing college and I didn&#039;t have a lot of time for myself in the last few days...

Just so you know, I think you are already far passed &quot;complete-beginner territory&quot;. I read &quot;Feudal Future&quot; and enjoyed it very much, although it is very different from what I write. I noticed you used little narration and a lot of dialogue, though maybe it was just the format that gave me this impression. Anyway, I thought I could definitely see this story as a play, or maybe a movie. Ever tried writing plays?

Thanks for the compliments on my English. It&#039;s reassuring to know that people at least understand what I&#039;m saying... I&#039;d say my biggest problem is vocabulary, but I guess it doesn&#039;t show too much when I&#039;m casual writing.

Sadly, I cannot link to anything of me. The stories under my real name aren&#039;t published on the net, and I don&#039;t want to link to what I use as a training ground because I want to keep my pseudonym, well, anonymous, for obvious reasons. I hope you&#039;ll understand. Maybe when I write new stuff I&#039;ll show it to you somehow. Can&#039;t guarantee that I will do so shortly.

If you were talking about the books I mentioned, they are pretty known works that you could find in any large bookstore. Look them up on google if you want the authors or any such detail.

I&#039;ll keep on visiting here every once in a while. I still have read only about 2% of what&#039;s on your blog, so we are likely to communicate again.

See you later. (Figuratively, of course.)</description>
		<content:encoded><![CDATA[<p>Hello again, and sorry for the late response. I&#8217;m finishing college and I didn&#8217;t have a lot of time for myself in the last few days&#8230;</p>
<p>Just so you know, I think you are already far passed &#8220;complete-beginner territory&#8221;. I read &#8220;Feudal Future&#8221; and enjoyed it very much, although it is very different from what I write. I noticed you used little narration and a lot of dialogue, though maybe it was just the format that gave me this impression. Anyway, I thought I could definitely see this story as a play, or maybe a movie. Ever tried writing plays?</p>
<p>Thanks for the compliments on my English. It&#8217;s reassuring to know that people at least understand what I&#8217;m saying&#8230; I&#8217;d say my biggest problem is vocabulary, but I guess it doesn&#8217;t show too much when I&#8217;m casual writing.</p>
<p>Sadly, I cannot link to anything of me. The stories under my real name aren&#8217;t published on the net, and I don&#8217;t want to link to what I use as a training ground because I want to keep my pseudonym, well, anonymous, for obvious reasons. I hope you&#8217;ll understand. Maybe when I write new stuff I&#8217;ll show it to you somehow. Can&#8217;t guarantee that I will do so shortly.</p>
<p>If you were talking about the books I mentioned, they are pretty known works that you could find in any large bookstore. Look them up on google if you want the authors or any such detail.</p>
<p>I&#8217;ll keep on visiting here every once in a while. I still have read only about 2% of what&#8217;s on your blog, so we are likely to communicate again.</p>
<p>See you later. (Figuratively, of course.)</p>
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		<title>Comment on Avatar by bkdude</title>
		<link>http://manageddreams.com/writerblog/2010/04/avatar/comment-page-1/#comment-851</link>
		<dc:creator>bkdude</dc:creator>
		<pubDate>Mon, 26 Apr 2010 00:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=400#comment-851</guid>
		<description>You mention &quot;Education&quot; quite a bit, but you forget that the Navi adapted English almost immediately after the sky people showed up.  The Navi could very-well learn other aspects of sky people culture without the clutter of universities that would exist in such a hypothetical future.  You figure, in 150 years, education as we know it today will be pretty obsolete, right?  I mean, with the Internet and all, everyone should pretty damn-well know everything there is to know about anything :D</description>
		<content:encoded><![CDATA[<p>You mention &#8220;Education&#8221; quite a bit, but you forget that the Navi adapted English almost immediately after the sky people showed up.  The Navi could very-well learn other aspects of sky people culture without the clutter of universities that would exist in such a hypothetical future.  You figure, in 150 years, education as we know it today will be pretty obsolete, right?  I mean, with the Internet and all, everyone should pretty damn-well know everything there is to know about anything <img src='http://manageddreams.com/writerblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Simple formula to make a sympathetic character: make them nice ;-) by hughperkins</title>
		<link>http://manageddreams.com/writerblog/2010/01/simple-formula-to-make-a-sympathetic-character-make-them-nice/comment-page-1/#comment-806</link>
		<dc:creator>hughperkins</dc:creator>
		<pubDate>Wed, 21 Apr 2010 13:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=304#comment-806</guid>
		<description>Hey!  Well cool, nice to get some feedback!  I think you are right.  Im not sure that makes me wrong :-P  Im looking for an easy way to make my characters more pleasant than my characters have been so far.  Once I get beyond complete-beginner territory I made consider trying more challenging things :-P

Im not French, but I worked in Paris for several years by the way.  I&#039;d reply in French, but I feel better to stick to one single language for the blog.

I felt your English was perfect.  I didnt notice any errors that jumped out at me, and thought you were native English-speaking until you claimed not to be.

You didnt provide a link to any of your stories.  I&#039;d be curious to read some.

I got a job, about a month ago, so I&#039;m pretty much out-of-the-circuit for now, but you never know, I might come back in sometime...</description>
		<content:encoded><![CDATA[<p>Hey!  Well cool, nice to get some feedback!  I think you are right.  Im not sure that makes me wrong <img src='http://manageddreams.com/writerblog/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />   Im looking for an easy way to make my characters more pleasant than my characters have been so far.  Once I get beyond complete-beginner territory I made consider trying more challenging things <img src='http://manageddreams.com/writerblog/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p>Im not French, but I worked in Paris for several years by the way.  I&#8217;d reply in French, but I feel better to stick to one single language for the blog.</p>
<p>I felt your English was perfect.  I didnt notice any errors that jumped out at me, and thought you were native English-speaking until you claimed not to be.</p>
<p>You didnt provide a link to any of your stories.  I&#8217;d be curious to read some.</p>
<p>I got a job, about a month ago, so I&#8217;m pretty much out-of-the-circuit for now, but you never know, I might come back in sometime&#8230;</p>
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		<title>Comment on Simple formula to make a sympathetic character: make them nice ;-) by Charles R. Dubé</title>
		<link>http://manageddreams.com/writerblog/2010/01/simple-formula-to-make-a-sympathetic-character-make-them-nice/comment-page-1/#comment-782</link>
		<dc:creator>Charles R. Dubé</dc:creator>
		<pubDate>Sun, 18 Apr 2010 21:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=304#comment-782</guid>
		<description>Hey there,

I just stumbled upon this while googling &quot;sympathetic&quot;. I read this entry out of curiosity and, being a wannabe writer too, I felt compelled to respond.

I wanted to let you know that I entirely disagree with your stance on what makes sympathetic characters, and on the importance of sympathetic characters.

First, I believe that what makes characters sympathetic isn&#039;t benevolence, but truthfulness. Think of it. Wikipedia defines sympathy as being &quot;a social affinity in which one person stands with another person, closely understanding his or her feelings.&quot; Therefore, to find a character sympathetic, a reader must be able to identify with it, to understand its motivations, be those good or evil. The best way to achieve this? Truthfulness.

Take Spike from the Buffy series for an example. For the major part of the series, he is completely and absolutely self-centered. Yet we can&#039;t help but like him. He is openly evil, but he is true. Even he admits to being a devious little bastard.

Now think of a hypocritical character that would be very generous or helpful, without realizing that he only wants to draw attention to himself. He genuinely tries to be charitable, but becomes enraged every time attention is driven off him. Not very likable now, would he be?

Second, as both reader and author, I think &quot;perfect&quot; characters are far less interesting than &quot;flawed&quot; characters. Have you ever read American Psycho? La Nausée? The Exorcist? How can you have good character development if your character is already perfect? All you can make is Hollywood-themed action crap or &quot;feel-good&quot; stories. Of course, those CAN be very good, like the Forest Gump movie, for instance, but saying that sympathetic characters are an absolute necessity is, in my opinion, more than wrong.

On a last note -- and you may very well disregard this, considering that I too am nothing but a wannabe writer -- I&#039;d advise you to stop trying to make people like your stories in order to focus on the content of said stories. You seem to say that it is okay to make deus ex machinas to ensure that everything ends well for the hero. To me, this is blasphemy. Realism within the frame of the story is a must.

Anyhow, you entry was a lot of fun to read even though I disagreed with virtually everything. Also, excuse me for any grammar errors or awkward syntax. I am French and still learning English. Sometimes I use French syntax with English words. Might be weird.</description>
		<content:encoded><![CDATA[<p>Hey there,</p>
<p>I just stumbled upon this while googling &#8220;sympathetic&#8221;. I read this entry out of curiosity and, being a wannabe writer too, I felt compelled to respond.</p>
<p>I wanted to let you know that I entirely disagree with your stance on what makes sympathetic characters, and on the importance of sympathetic characters.</p>
<p>First, I believe that what makes characters sympathetic isn&#8217;t benevolence, but truthfulness. Think of it. Wikipedia defines sympathy as being &#8220;a social affinity in which one person stands with another person, closely understanding his or her feelings.&#8221; Therefore, to find a character sympathetic, a reader must be able to identify with it, to understand its motivations, be those good or evil. The best way to achieve this? Truthfulness.</p>
<p>Take Spike from the Buffy series for an example. For the major part of the series, he is completely and absolutely self-centered. Yet we can&#8217;t help but like him. He is openly evil, but he is true. Even he admits to being a devious little bastard.</p>
<p>Now think of a hypocritical character that would be very generous or helpful, without realizing that he only wants to draw attention to himself. He genuinely tries to be charitable, but becomes enraged every time attention is driven off him. Not very likable now, would he be?</p>
<p>Second, as both reader and author, I think &#8220;perfect&#8221; characters are far less interesting than &#8220;flawed&#8221; characters. Have you ever read American Psycho? La Nausée? The Exorcist? How can you have good character development if your character is already perfect? All you can make is Hollywood-themed action crap or &#8220;feel-good&#8221; stories. Of course, those CAN be very good, like the Forest Gump movie, for instance, but saying that sympathetic characters are an absolute necessity is, in my opinion, more than wrong.</p>
<p>On a last note &#8212; and you may very well disregard this, considering that I too am nothing but a wannabe writer &#8212; I&#8217;d advise you to stop trying to make people like your stories in order to focus on the content of said stories. You seem to say that it is okay to make deus ex machinas to ensure that everything ends well for the hero. To me, this is blasphemy. Realism within the frame of the story is a must.</p>
<p>Anyhow, you entry was a lot of fun to read even though I disagreed with virtually everything. Also, excuse me for any grammar errors or awkward syntax. I am French and still learning English. Sometimes I use French syntax with English words. Might be weird.</p>
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		<title>Comment on Simple formula to make a sympathetic character: make them nice ;-) by Two challenging situations for &#8216;heroes&#8217;, nice, sympathetic characters &#171; Hugh Perkins</title>
		<link>http://manageddreams.com/writerblog/2010/01/simple-formula-to-make-a-sympathetic-character-make-them-nice/comment-page-1/#comment-308</link>
		<dc:creator>Two challenging situations for &#8216;heroes&#8217;, nice, sympathetic characters &#171; Hugh Perkins</dc:creator>
		<pubDate>Sat, 02 Jan 2010 13:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=304#comment-308</guid>
		<description>[...] Simple formula to make sympathetic characters: make them nice  . [...]</description>
		<content:encoded><![CDATA[<p>[...] Simple formula to make sympathetic characters: make them nice  . [...]</p>
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		<title>Comment on Created a mini-rpg! Or the first level/stage of a full rpg, depending on how one looks at it&#8230; by Bill Nelson</title>
		<link>http://manageddreams.com/writerblog/2009/07/created-a-mini-rpg-or-the-first-levelstage-of-a-full-rpg-depending-on-how-one-looks-at-it/comment-page-1/#comment-126</link>
		<dc:creator>Bill Nelson</dc:creator>
		<pubDate>Fri, 31 Jul 2009 10:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=293#comment-126</guid>
		<description>&quot;It’s not graphical, you can’t have everything…&quot;

http://hamsterrepublic.com/ohrrpgce/index.php/Downloads.html

Might be of interest.</description>
		<content:encoded><![CDATA[<p>&#8220;It’s not graphical, you can’t have everything…&#8221;</p>
<p><a href="http://hamsterrepublic.com/ohrrpgce/index.php/Downloads.html" rel="nofollow">http://hamsterrepublic.com/ohrrpgce/index.php/Downloads.html</a></p>
<p>Might be of interest.</p>
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		<title>Comment on Adam Cadre&#8217;s Interactive Fiction by Bill Nelson</title>
		<link>http://manageddreams.com/writerblog/2009/07/adam-cadres-interactive-fiction/comment-page-1/#comment-125</link>
		<dc:creator>Bill Nelson</dc:creator>
		<pubDate>Fri, 31 Jul 2009 10:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=278#comment-125</guid>
		<description>I first played it as a distraction during last years NaNoWriMo and thought the parallels were interesting - struggling to quell interruptions so I could get on with writing.

I loved the zombie flash mob.</description>
		<content:encoded><![CDATA[<p>I first played it as a distraction during last years NaNoWriMo and thought the parallels were interesting &#8211; struggling to quell interruptions so I could get on with writing.</p>
<p>I loved the zombie flash mob.</p>
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		<title>Comment on Adam Cadre&#8217;s Interactive Fiction by Hugh Perkins</title>
		<link>http://manageddreams.com/writerblog/2009/07/adam-cadres-interactive-fiction/comment-page-1/#comment-88</link>
		<dc:creator>Hugh Perkins</dc:creator>
		<pubDate>Wed, 29 Jul 2009 19:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=278#comment-88</guid>
		<description>Wow, that was awesome.

I laughed out loud at several points, like clicking the email every four seconds in case there&#039;s a new email, and the semicolon being so complicated that he couldn&#039;t continue writing.  Oh, and needing the loo.

At the end, I don&#039;t know if my eyes were exactly watering, but I found it really moving, and I really enjoyed the whole thing.  It was really well done I felt.</description>
		<content:encoded><![CDATA[<p>Wow, that was awesome.</p>
<p>I laughed out loud at several points, like clicking the email every four seconds in case there&#8217;s a new email, and the semicolon being so complicated that he couldn&#8217;t continue writing.  Oh, and needing the loo.</p>
<p>At the end, I don&#8217;t know if my eyes were exactly watering, but I found it really moving, and I really enjoyed the whole thing.  It was really well done I felt.</p>
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		<title>Comment on Adam Cadre&#8217;s Interactive Fiction by Hugh Perkins</title>
		<link>http://manageddreams.com/writerblog/2009/07/adam-cadres-interactive-fiction/comment-page-1/#comment-84</link>
		<dc:creator>Hugh Perkins</dc:creator>
		<pubDate>Wed, 29 Jul 2009 16:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://manageddreams.com/writerblog/?p=278#comment-84</guid>
		<description>Ok, sounds interesting.  Kind of struggling to find a zblorb reader for ubuntu....  it&#039;s strange, one would think, or I would have though, clearly incorrectly, that this is just the kind of thing that one would find really easily in the ubuntu repositories...</description>
		<content:encoded><![CDATA[<p>Ok, sounds interesting.  Kind of struggling to find a zblorb reader for ubuntu&#8230;.  it&#8217;s strange, one would think, or I would have though, clearly incorrectly, that this is just the kind of thing that one would find really easily in the ubuntu repositories&#8230;</p>
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