Persistent servers

 
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eggy
Site Admin


Joined: 01 Jul 2004
Posts: 94
Location: Lisbon, Portugal

PostPosted: Mon Aug 02, 2004 2:01 pm    Post subject: Persistent servers Reply with quote

I have added a persistent Metaverse server at eggy.servebeer.com.
If you dont have the latest version you cant resolve DNS names, but you can have my current IP which is 213.58.100.61
This is a 512/128 ADSL line, so dont complain about lag. Also, after 2 AM GMT every day I will have bittorrent running, downloading some anime and stuff. So it might be slower around then.
LMK if you cant reach the IP and I will see if it has changed.
Kris Ritter has offered to run a server as well. More details when I can get them from her. If you want to run a server, well, put it up and post your adress here.
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eggy
Site Admin


Joined: 01 Jul 2004
Posts: 94
Location: Lisbon, Portugal

PostPosted: Tue Aug 03, 2004 5:53 pm    Post subject: Reply with quote

Yay! I'm gonna give this tired old puter a rest. It's been running for days. I'll put up my new IP in the morning.
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Nick Merrill



Joined: 30 Jun 2004
Posts: 19

PostPosted: Tue Aug 03, 2004 7:23 pm    Post subject: Reply with quote

I'll get one up too, as soon as I can.

--Call me Darwin
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Nick Merrill



Joined: 30 Jun 2004
Posts: 19

PostPosted: Tue Aug 03, 2004 8:33 pm    Post subject: Reply with quote

Ok, mine's at 67.29.152.250. This is a real dedicated server, running on a T1 connection. No lag here, folks :)


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eggy
Site Admin


Joined: 01 Jul 2004
Posts: 94
Location: Lisbon, Portugal

PostPosted: Wed Aug 04, 2004 12:53 am    Post subject: Reply with quote

Mine is back up at eggy.servebeer.com / 213.58.100.113
Hmm the ghosts are white now oO
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Nick Merrill



Joined: 30 Jun 2004
Posts: 19

PostPosted: Wed Aug 04, 2004 9:43 am    Post subject: Reply with quote

Oh, well mine has no ghosts. So HAH. ;)

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hughperkins



Joined: 30 Jun 2004
Posts: 667

PostPosted: Wed Aug 04, 2004 5:48 pm    Post subject: Reply with quote

> Hmm the ghosts are white now oO

lmao Smile))
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khamon



Joined: 20 Jul 2004
Posts: 4
Location: Alabama, USA

PostPosted: Fri Aug 06, 2004 7:36 am    Post subject: Reply with quote

the codas invite you to log into club metaverse! we have literally millions of dancing lights, particles effects and slot machines for your amusement. we're still trying to figure out how to make rectangles dance.

seriously, 207.157.86.194 is dedicated and persistent. have at it.
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khamon



Joined: 20 Jul 2004
Posts: 4
Location: Alabama, USA

PostPosted: Mon Aug 09, 2004 7:41 am    Post subject: Reply with quote

darn it all we had some trouble over the weekend but it's back up again. the database held so that's a good thing.
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Paradigm



Joined: 02 Sep 2004
Posts: 3

PostPosted: Thu Sep 02, 2004 5:11 am    Post subject: Reply with quote

My Metaverse server is at 131.247.94.43. Please Please Please come visit me. It's on a 100MBit connection, so there will not be any lag. However, I may have to restart the server occationally, as I am playing with it and experementing.

P
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realet



Joined: 31 Dec 2006
Posts: 5
Location: Orlando, FL

PostPosted: Fri Jan 05, 2007 5:48 pm    Post subject: Reply with quote

Are any of these persistent servers still up and running? I'm not connecting on repeated attempts. Thanks.
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hughperkins



Joined: 30 Jun 2004
Posts: 667

PostPosted: Sat Jan 06, 2007 9:56 am    Post subject: Reply with quote

There are no persistent servers at this time.

There are two ways to publish worlds to other people:

- store the world to a website, and publish the url (eg osmp://manageddreams.com/osmp/TestWorld/worldwithtextures.OSMP )

- start OSMP, fill in the worldname dialog and click return. Your server will register itself into the #osmp channel of QuakeNet, allowing other people to see and connect to it.

To connect to other people's worlds:
- start OSMP
- enter a username and login. This will connect you to the #osmp channel of Quakenet
- click "Show servers..."
- select a server and click connect
- you should be connected to the server

Note that the irc server browser is very beta at the moment, and probably wont work in general, although the code is in place. The osmp:// URL does work; however it's temporarily disactivated in recent SVN versions.
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